The main story and goals DO get a proper conclusion leading up to it, but it's still a helluva cliffhanger. The later levels however have had complaints of being very difficult, and the game itself ends on a cutscene, with no sequel announced.
Options are: Use telekinesis to smash an acid container against the door, use telekinesis to "surf" on top of another object, or Mind Control to make the guard on the other side unlock the door. One area has a pool of electrified water and a locked door needed to cross it. Leaving aside the wanton (and fun) ultraviolence, the various psychic powers and puzzle designs lend themselves to very open ended solutions.
This game really has possibly the highest Video Game Cruelty Potential of any PS2 games. While the shooter aspects are pretty standard, and the story is fairly engaging, where the game really shines is in the many, many, many creative and inventive ways players can solve puzzles, kill enemies. He gains several powers, among them Telekinesis, Mind Control, Life Drain, Astral Projection, Pyrokinesis, and Aura Vision. He is aided by Sara, a Telepath who is also undercover.Īs the game progresses the mental blocks inhibiting his powers slowly give way, causing a power to resurface just in time for a new puzzle. The game centers around Nick Scryer, a powerful psychic in the employ of the government who has been stripped of his memories and given a new identity in order to infiltrate "The Movement", a terrorist organization led by powerful psychics who are defectors from the government.
Psi-Ops is a Third-Person Shooter for the PS2, Xbox and PC that incorporates Psychic Powers into combat and puzzle solving. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE.
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